Philosophy: Attributes should be easily generated, transparent in their effect and kept to a minimum both in the size of the number and the number of attributes.
Assigning Attributes: A new character has the following attributes: 4, 3, 2, 1, 0. These attributes are assigned per the player's taste. A 0 represents the capability of the average mortal, while a 4 represents the extremes limits of mortal capacity.
A character has five attributes:
Strength: This represents a character's carrying capacity and brute force. Highly valued by Warriors.
Agility: This represents a character's ability to make careful and accurate movements. Highly valued by Scouts.
Health: This represents a character's heartiness and ability to take damage. This ability is valued by all classes of character.
Arcana: This represents your character's understanding of the deeper secrets of the Universe. Highly valued by Wizards.
Personality: This represents your character's sheer personal charisma. This attribute accounts for the intangibles, such as physical presence, bearing, eloquence, etc. and is not generally used to take the place of in-character conversation. Highly valued by Priests.
Sunday, February 22, 2009
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